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initial

DIGITAL

development

A swift Poly Model in Maya was developed through initial Alias curves created by the designer. milled in clay, this was the starting point for the clay development process.

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6 weeks of theme development, including weekly reviews with Franz and Elon. On agreed theme completion, the Clay property was 3D scanned and reverse engineered into digital A-Class level concept surface, released to Advanced Engineering and Fabricated.

Clay Sculptor 1 - Jeff Martin

Clay Sculptor 2 - Dickie Mitchell

Clay Sculptor 3 - Craig Cochrane 

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